The 8 AI Tabs

Each tab serves a specific purpose in your game development workflow.

🎮

Game

The main hub and control center. Connect to Roblox Studio, manage your project, and access all other tabs from here.

Key Features

  • Studio Connection: One-click connect to Roblox Studio via MCP (the plugin auto-installs)
  • Project View: See your game hierarchy and open places
  • Quick Actions: Import models, run scripts, refresh connections
  • Status Monitor: Connection status and MCP tool availability
🖼️

Image Gen

Generate game assets from text descriptions. Six models are available — from the near-instant Flux Schnell to the sharper Flux Dev, Flux Pro, Flux 2 Pro, SDXL, and Ideogram.

Key Features

  • Text-to-Image: Describe what you want in plain English
  • Six Models: Trade speed vs. quality per generation
  • One-Click Transfer: Send an image straight to 3D generation

💡 Prompt Tip: Be specific about style, materials, and lighting. Example: "A crystal sword, glowing blue runes, dark fantasy style, metallic surface"

👨‍💻

Coder

AI-powered Luau scripting assistant with full project context. The Coder agent is a Luau specialist that defaults to Claude — write, debug, and optimize script with a model tuned for Roblox.

Key Features

  • Smart Context: AI reads your entire game structure via Memory
  • Script Generation: Create complete scripts from descriptions
  • Debugging: Find and fix errors in existing code
  • Live Apply: One-click apply changes directly to Studio
🎨

3D Models

Convert images to 3D models. Five image-to-3D models span a range of speed, detail, and texture quality — and generation keeps running even if you switch tabs.

Model Comparison

TripoSR — fastest (under a second), vertex colors, great for quick iterations

Tripo3D v2.5 — balanced quality with PBR textures (~25s)

Trellis — balanced, PBR textures (~30s)

Hyper3D Rodin — premium quality, PBR textures (~1 min)

Hunyuan3D — excellent detail, PBR textures (~1 min)

Multi-View: Meshy v5 Multi-Image and Rodin multi-view combine several angles of one subject into a more accurate model (slower — 1–8 min).

⏱️ Patience tip: High-quality models (Rodin, Hunyuan3D) and multi-view jobs can take 1–8 minutes. That's normal — switching tabs won't cancel them.

Animation

Generate rigged, animated 3D characters from a single image using Meshy v6. Pick from a library of animation presets, preview them, and send the result to Studio.

Key Features

  • Image to Character: Upload any character image
  • Auto Rigging: Full skeleton with bones
  • Animation Presets: Idle, Walk, Run, Jump, Dance, Wave, Cheer, and more
  • Direct Import: Send to Studio as a rigged, animated mesh
🔧

Optimize

Prepare models for Roblox's strict limits. A four-step pipeline takes a raw mesh through optimization, texture handling, and Studio export.

The Pipeline

  • 1. Import: Load a model from 3D Models, your assets, or a .glb/.gltf file
  • 2. Optimize: Reduce polygons with a quick preset (1K / 2.5K / 5K / 10K) or Smart Optimize
  • 3. Texture: Extract or re-export textures (PBR or vertex color)
  • 4. Export: "Send to Game" imports the model into Studio via the EditableMesh API

⚠️ Roblox Limits: EditableMesh parts should be under ~10K triangles. "Send to Game" requires the EditableMesh beta feature enabled in Studio (File → Beta Features).

🧠

Memory

Scan your project to build a knowledge graph. The AI understands your game architecture — scripts, instances, and UI — before every task.

Memory Features

  • Quick / Deep Scan: Fast overview or a complete script-level analysis
  • Graph, Blob & AST Indexing: Relationships, source blobs, and code structure
  • Three Views: Tree, Graph, and Context
  • AI Context: Better code suggestions with full project understanding
👁️

Viewer

Browse and manage every asset you've created, and preview 3D models before importing. Rotate, zoom, inspect — then hand a file off to Studio.

Viewer Features

  • 3D Preview: Rotate and zoom your model
  • Asset Library: All your generated images and models in one place
  • Show in Folder / Copy Path: Reveal a file to drag into Studio, or copy its path
  • Stats Display: See polygon count and dimensions
Documentation for HyperDevs v0.1.20 Edit this page Report an issue