The 8 AI Tabs

Each tab serves a specific purpose in your game development workflow.

🎮

Game

The main hub and control center. Connect to Roblox Studio, manage your project, and access all other tabs from here.

Key Features

  • • Studio Connection: One-click connect to Roblox Studio via MCP (the plugin auto-installs)
  • • Project View: See your game hierarchy and open places
  • • Quick Actions: Import models, run scripts, refresh connections
  • • Status Monitor: Connection status and MCP tool availability
🖼️

Image Gen

Generate game assets from text descriptions. Nine models are available — from the near-instant Flux Schnell through Flux Dev, Flux 2 Flex, Flux Pro 1.1 and Flux 2 Pro, plus the Ideogram v3 family when the image needs readable text.

Key Features

  • • Text-to-Image: Describe what you want in plain English
  • • Nine Models: Trade speed vs. quality per generation
  • • One-Click Transfer: Send an image straight to 3D generation

💡 Prompt Tip: Be specific about style, materials, and lighting. Example: "A crystal sword, glowing blue runes, dark fantasy style, metallic surface"

👨‍💻

Coder

A Luau editor with an AI pair beside it. The Coder agent is a Luau specialist that defaults to Claude, and since v0.1.21 you can edit scripts yourself in the same panel and save straight back to your live Studio session.

Key Features

  • • Direct Editing: Edit any script with Luau syntax highlighting and save it back to Studio
  • • Conflict-Safe Saves: Saving re-reads the script first, so an edit made in Studio meanwhile is flagged rather than overwritten
  • • Script Management: Create, rename, and delete scripts without leaving the app
  • • Smart Context: AI reads your entire game structure via Memory
  • • Script Generation: Create complete scripts from descriptions
  • • Live Apply: Review an AI change as a diff and apply it in one click
🎨

3D Models

Convert images to 3D models. Six image-to-3D models span a range of speed, detail, and texture quality — and generation keeps running even if you switch tabs.

Model Comparison

• TripoSR — fastest (under a second), vertex colors, great for quick iterations

• Trellis — clean meshes on a budget, PBR textures (~15s)

• Trellis 2 — game-ready topology with baked PBR (~17s)

• Hunyuan3D v3.1 Pro — detailed PBR, good on complex shapes (~1 min)

• Tripo H3.1 — game characters, quad topology, low-poly control (~1 min)

• Hyper3D Rodin v2 — best photoreal PBR and the highest detail (~90s)

• Multi-View: Meshy v5 Multi-Image and Rodin multi-view combine several angles of one subject into a more accurate model (slower — 1–8 min).

⏱️ Patience tip: High-quality models (Rodin v2, Tripo H3.1, Hunyuan3D v3.1 Pro) and multi-view jobs can take 1–8 minutes. That's normal — switching tabs won't cancel them.

✨

Animation

Generate rigged, animated 3D characters from a single image using Meshy v6. Pick from a library of animation presets, preview them, and send the result to Studio.

Key Features

  • • Image to Character: Upload any character image
  • • Auto Rigging: Full skeleton with bones
  • • Animation Presets: Idle, Walk, Run, Jump, Dance, Wave, Cheer, and more
  • • Direct Import: Send to Studio as a rigged, animated mesh
🔧

Optimize

Prepare models for Roblox's strict limits. A four-step pipeline takes a raw mesh through optimization, texture handling, and Studio export.

The Pipeline

  • • 1. Import: Load a model from 3D Models, your assets, or a .glb/.gltf file
  • • 2. Optimize: Reduce polygons with a quick preset (1K / 2.5K / 5K / 10K) or Smart Optimize
  • • 3. Texture: Extract or re-export textures (PBR or vertex color)
  • • 4. Export: "Send to Game" imports the model into Studio via the EditableMesh API

⚠️ Roblox Limits: EditableMesh parts should be under ~10K triangles. "Send to Game" requires the EditableMesh beta feature enabled in Studio (File → Beta Features).

🧠

Memory

Scan your project to build a knowledge graph. The AI understands your game architecture — scripts, instances, and UI — before every task.

Memory Features

  • • Quick / Deep Scan: Fast overview or a complete script-level analysis
  • • Graph, Blob & AST Indexing: Relationships, source blobs, and code structure
  • • Four Views: Tree, Graph, Relations, and Context
  • • Relations: See which scripts fire which events and require which modules, with broken links called out
  • • AI Context: Better code suggestions with full project understanding
👁️

Viewer

Browse and manage every asset you've created, and preview 3D models before importing. Rotate, zoom, inspect — then hand a file off to Studio.

Viewer Features

  • • 3D Preview: Rotate and zoom your model
  • • Asset Library: All your generated images and models in one place
  • • Show in Folder / Copy Path: Reveal a file to drag into Studio, or copy its path
  • • Stats Display: See polygon count and dimensions
Documentation for HyperDevs v0.1.24 Edit this page Report an issue