The 8 AI Tabs
Each tab serves a specific purpose in your game development workflow.
Game
The main hub and control center. Connect to Roblox Studio, manage your project, and access all other tabs from here.
Key Features
- • Studio Connection: One-click connect to Roblox Studio via MCP (the plugin auto-installs)
- • Project View: See your game hierarchy and open places
- • Quick Actions: Import models, run scripts, refresh connections
- • Status Monitor: Connection status and MCP tool availability
Image Gen
Generate game assets from text descriptions. Nine models are available — from the near-instant Flux Schnell through Flux Dev, Flux 2 Flex, Flux Pro 1.1 and Flux 2 Pro, plus the Ideogram v3 family when the image needs readable text.
Key Features
- • Text-to-Image: Describe what you want in plain English
- • Nine Models: Trade speed vs. quality per generation
- • One-Click Transfer: Send an image straight to 3D generation
💡 Prompt Tip: Be specific about style, materials, and lighting. Example: "A crystal sword, glowing blue runes, dark fantasy style, metallic surface"
Coder
A Luau editor with an AI pair beside it. The Coder agent is a Luau specialist that defaults to Claude, and since v0.1.21 you can edit scripts yourself in the same panel and save straight back to your live Studio session.
Key Features
- • Direct Editing: Edit any script with Luau syntax highlighting and save it back to Studio
- • Conflict-Safe Saves: Saving re-reads the script first, so an edit made in Studio meanwhile is flagged rather than overwritten
- • Script Management: Create, rename, and delete scripts without leaving the app
- • Smart Context: AI reads your entire game structure via Memory
- • Script Generation: Create complete scripts from descriptions
- • Live Apply: Review an AI change as a diff and apply it in one click
3D Models
Convert images to 3D models. Six image-to-3D models span a range of speed, detail, and texture quality — and generation keeps running even if you switch tabs.
Model Comparison
• TripoSR — fastest (under a second), vertex colors, great for quick iterations
• Trellis — clean meshes on a budget, PBR textures (~15s)
• Trellis 2 — game-ready topology with baked PBR (~17s)
• Hunyuan3D v3.1 Pro — detailed PBR, good on complex shapes (~1 min)
• Tripo H3.1 — game characters, quad topology, low-poly control (~1 min)
• Hyper3D Rodin v2 — best photoreal PBR and the highest detail (~90s)
• Multi-View: Meshy v5 Multi-Image and Rodin multi-view combine several angles of one subject into a more accurate model (slower — 1–8 min).
⏱️ Patience tip: High-quality models (Rodin v2, Tripo H3.1, Hunyuan3D v3.1 Pro) and multi-view jobs can take 1–8 minutes. That's normal — switching tabs won't cancel them.
Animation
Generate rigged, animated 3D characters from a single image using Meshy v6. Pick from a library of animation presets, preview them, and send the result to Studio.
Key Features
- • Image to Character: Upload any character image
- • Auto Rigging: Full skeleton with bones
- • Animation Presets: Idle, Walk, Run, Jump, Dance, Wave, Cheer, and more
- • Direct Import: Send to Studio as a rigged, animated mesh
Optimize
Prepare models for Roblox's strict limits. A four-step pipeline takes a raw mesh through optimization, texture handling, and Studio export.
The Pipeline
- • 1. Import: Load a model from 3D Models, your assets, or a .glb/.gltf file
- • 2. Optimize: Reduce polygons with a quick preset (1K / 2.5K / 5K / 10K) or Smart Optimize
- • 3. Texture: Extract or re-export textures (PBR or vertex color)
- • 4. Export: "Send to Game" imports the model into Studio via the EditableMesh API
⚠️ Roblox Limits: EditableMesh parts should be under ~10K triangles. "Send to Game" requires the EditableMesh beta feature enabled in Studio (File → Beta Features).
Memory
Scan your project to build a knowledge graph. The AI understands your game architecture — scripts, instances, and UI — before every task.
Memory Features
- • Quick / Deep Scan: Fast overview or a complete script-level analysis
- • Graph, Blob & AST Indexing: Relationships, source blobs, and code structure
- • Four Views: Tree, Graph, Relations, and Context
- • Relations: See which scripts fire which events and require which modules, with broken links called out
- • AI Context: Better code suggestions with full project understanding
Viewer
Browse and manage every asset you've created, and preview 3D models before importing. Rotate, zoom, inspect — then hand a file off to Studio.
Viewer Features
- • 3D Preview: Rotate and zoom your model
- • Asset Library: All your generated images and models in one place
- • Show in Folder / Copy Path: Reveal a file to drag into Studio, or copy its path
- • Stats Display: See polygon count and dimensions