Changelog
Track the latest updates and improvements to HyperDevs.
v0.1.24
Latest Release September 2026Added
- • See what the AI is writing. While the AI writes a step — often a whole script — the activity line now names it, for example “Writing set_script_source…” and then “Running…”, instead of staying on “Thinking…” for minutes.
- • Ollama and LM Studio check. If Ollama or LM Studio is selected but isn’t running, or has no model loaded, the chat says so as soon as you pick it and tells you what to start, instead of sending a message that can only fail. If the server is running but lacks the selected model, the app switches to one it has.
Improved
- • Faster Hyper 30 replies. Each message now makes one request to the model instead of two, and every request carries a shorter description of the Studio tools, leaving more room for your project.
- • Precise script edits. When the AI reads a script it now sees line numbers, so it can change the lines it means to instead of rewriting the whole script.
- • Opens where you left off. HyperDevs now opens straight to the tab you last used, instead of loading the Game tab first.
- • Accurate status lights. The Studio connection light stays accurate on every tab, not only while the Game tab is open, and the LLM light now shows whether the AI engine is running. The “LLM provider ready” pop-up no longer appears on every launch.
- • Resizable Patterns list. In the Memory tab, drag the bottom edge of the Patterns list to make it taller or shorter. The height is remembered.
- • Optimize. The two most common optimization errors now suggest the right fix, and the chat panel keeps the size you give it.
Fixed
- • “Sent nothing back for 6 minutes” during long thinking. Hyper 30 could show this error while it was still thinking through a big request. The check now counts thinking and tool writing as progress, and a long response is no longer cut off at 10 minutes.
- • Hyper 30 slowing down after a failed message. A message the app had given up on could keep running on the Hyper 30 server and hold up the messages sent after it. It is now stopped properly.
- • Failed messages using up the daily allowance. A Hyper 30 message now counts toward your 15 per day only once the AI starts answering, so a message that fails while thinking doesn’t use one up.
- • Hyper 30 access being renewed over and over. The app could set up Hyper 30 access several times in a row, restarting the AI engine each time and interrupting a response in progress.
- • Settings that could be lost. Rarely, two settings saved at the same moment could discard your other settings, including API keys. Settings are now saved one change at a time.
- • Send to Optimize and Send to Animation. Sending a model from the Viewer or the 3D tab could open the target tab empty. The model now arrives loaded.
- • Memory tab. Re-scanning a single script can no longer clash with a scan already running, and filtering the map keeps every folder above a match.
- • Animation and Viewer. Playback no longer jumps forward after a pause, Shift+L no longer also toggles looping, the Keyboard Shortcuts section opens, and keyframe edits always register.
- • Smaller fixes. Crash screens for the Animation and Memory tabs name the tab instead of saying “Unknown”, the tour offer no longer hides the Studio view, and a model that fails to save no longer leaves its files behind.
Security and privacy
- • Further hardening of the AI’s Studio tools. We don’t publish the details.
- • Usage data. The app now notes when a reply finishes and how long it took, so slow or failed replies can be found and fixed — never what the reply said.
v0.1.23
September 2026Added
- • Live thinking. When a model reasons before it answers, that reasoning now appears as it is written instead of arriving in one block once the model has finished. On a slow first response you can see the work happening rather than watching an empty spinner.
- • Close confirmation. Closing the window with unsaved work now asks first — from the title bar, the taskbar or Alt+F4 — and choosing “Keep editing” genuinely keeps the app open.
Improved
- • A much smaller download. The installer is about 149 MB, down from about 509 MB, and a full installation takes roughly 562 MB instead of 1.1 GB. Nothing was removed to get there — the build was shipping files it never used.
- • Smoother chat. A long conversation no longer redraws every message on each word the AI streams, so replies stay responsive as the conversation grows.
- • 3D model picker. The 3D tab lists the models actually on offer, with prices in credits, and defaults to Trellis 2. Multi-view prices come from the same table, so the figure you are quoted is the figure you are charged.
- • Clearer messages. Failures from the generation service are described in plain sentences, and a suspended account is told so instead of being shown a confusing daily-limit message.
- • Accurate setup guidance. The tour, Settings and the in-app guides now describe the Studio plugin that ships with the app, rather than a manual installation that has not been needed for some time.
Fixed
- • Sign-in appearing to hang. Entering the right password could leave the dialog spinning even though you were already signed in — closing and reopening the app showed you signed in all along. Signing in no longer waits on your profile loading.
- • “Setting up Hyper 30 access” that never cleared. The message could stay on screen indefinitely, and signing out and back in — the very thing it suggested — could be what caused it. Switching accounts now works without leaving Hyper 30 stranded.
- • Silently shortened scripts. A script or property longer than the internal limit was quietly cut off. Over-long values are now refused with an explanation, so nothing is truncated without you knowing.
- • The AI is told when a Studio action fails. Failed operations could be reported back to the AI as successes, so it carried on as though the change had been made. Failures are now passed through as failures.
- • Create New Script. Creating a script now returns its location, and the toolbar selects the script it just inserted.
- • Buttons that did nothing. The Save to Library button in the Animation tab never worked and has been removed, as has a subscription plan that was never available to buy.
- • Smaller interface fixes. Error indicators no longer disappear from failed messages, a project opened from the Studio plugin is remembered, and notifications are drawn once rather than twice.
Changed
- • The Hyper 30 model. Hyper 30 now runs a dense Qwen3.8 27B. Replies may read differently from previous versions, and this is why.
- • Windows on Arm. HyperDevs now ships a single 64-bit Intel/AMD build. The separate Arm build could not load part of the image pipeline and ran the Intel components regardless; Windows on Arm runs this build through its built-in emulation.
Security and privacy
- • Further hardening across the app’s local connections and the services behind Hyper 30, generation and payments. We don’t publish the details.
- • Less in your usage data. Use of the app while signed out is no longer recorded, and what is recorded is only ever uploaded for the account it belongs to.
- • Less in your bug reports. Email addresses and Windows user-folder names are removed from the diagnostics attached to a report, and no text from the chat, the editor or form fields is included.
- • Credits are returned when generation fails. A generation charged and then unable to finish is refunded, and refunded credits keep their original expiry date.
v0.1.22
September 2026Added
- • Email verification at sign-up. New accounts are confirmed with a 6-digit code sent by email. The sign-up form asks for your email address twice to catch typos, lets you request a new code or correct the address, and takes you to Sign In if the address already has an account.
- • Password reset. Select “Forgot password?” on the sign-in screen to receive a 6-digit code by email, then choose a new password in the app. The reset email contains the code only — no links.
- • Account deletion. Delete your account from Settings → Account. Deletion is permanent, requires your password, and removes your profile, credits, purchase history, generation history and usage data. Projects and files on your computer are not affected, and any bug reports you submitted are kept with your account details and diagnostics removed.
- • Daily Hyper 30 allowance. The Free plan includes 15 Hyper 30 messages per day. Only the messages you send are counted — not the individual steps the AI takes to complete them — and a message counts only once Hyper 30 begins responding. Providers you use with your own API key are not limited.
- • Usage data setting. A new “Share anonymous usage data” option in Settings → General. When it is on (the default for signed-in users), HyperDevs records which screens you open, your progress through the tour, and when requests fail — never your prompts, code, file paths or generated content. Turning it off also discards anything not yet sent.
Improved
- • Automatic Hyper 30 setup. Hyper 30 access is provisioned when you sign in, with nothing to request or configure. If setup is still in progress, the app says so instead of failing silently.
- • Elapsed-time indicator. The activity tray now shows how long the AI has been working (for example 12s, then 1:23), making it easier to tell a slow request from a stalled one.
- • Clearer account messages. Sign-in, sign-up and verification errors are now described in plain language, including how long to wait before requesting another email.
Fixed
- • Hyper 30 on new installations. New installations could not use Hyper 30: removing invite codes had also removed the only step that issued an access key, and the app showed no warning. Access is now provisioned automatically.
- • Credit purchase confirmation. The app could report that credits had been added before the payment was processed. It now waits for your balance to update before confirming.
- • Links from the browser. Payment and email-confirmation links now open the app to the right screen. Previously the app launched but ignored the hyperdevs:// link.
- • Tool settings. A single malformed value could reset all tool settings and disable the input-simulation tools. Your settings are now preserved.
- • Hyper 30 queue. The single-GPU queue now identifies you by account rather than by device, so signing in on another computer no longer affects your place.
- • Hyper 30 while signed out. Hyper 30 remained available after signing out, outside the daily allowance. It now requires a signed-in account, and signing out removes Hyper 30 access on that device.
- • Signed-out state after a connection drop. If HyperDevs could not reach its servers at launch, it showed you as signed out even after the connection recovered. It now restores your session automatically.
- • AI engine restart at launch. Setting up Hyper 30 while the AI engine was still starting could stop the engine until the app was restarted (“The AI engine failed to restart”). The engine now finishes starting before the change is applied.
Security
- • Hyper 30 queue management functions now require a signed-in session.
- • Deleting an account requires re-entering its password, so an unattended, signed-in computer cannot be used to delete it.
- • Signed-out clients no longer make failing authentication requests during background checks.
v0.1.21
September 2026Added
- • Open beta. Invite codes are no longer required — accept the Terms to get started.
- • Code editing in the Coder tab. The script viewer is now a full editor with Luau syntax highlighting that saves directly to your live Studio session. You can also create, rename and delete scripts. Before saving, the editor re-reads the script and warns you if it changed in Studio, rather than overwriting it.
- • Guided tour. A 14-step walkthrough on first launch. It can be skipped, and replayed at any time from Settings → General.
- • Light and dark themes. Switch themes from the title bar. Dark remains the default.
- • Relations view in Memory. See how your scripts connect — which scripts fire which events and require which modules — with each link marked as confirmed, runtime or dangling, and a filter to isolate broken links. Rebuilding the view takes seconds; previously it required a 20-minute deep scan.
- • Patterns panel in Memory. Coding patterns identified by the AI review are now displayed in the app.
Improved
- • Better project awareness. The project summary the AI receives before each task now names your scripts, grouped by system. On a 43-script test project, scripts named rose from 0 to 43, patterns supplied rose from 8 to 25, and useful context grew from 961 to 2,472 tokens.
- • More coherent long conversations. Chat history is now budgeted, and the AI is told when older messages are left out, which stops it contradicting earlier parts of a long session.
- • Faster chat loading. Long histories open faster: the most recent 60 messages are shown first, with earlier messages available on request.
- • More accurate Memory search. Results are now ranked by relevance; previously every summarized script matched every query.
- • Lower background CPU usage. Background checks pause while the window is hidden, including a Studio round-trip that previously ran about 50 times a minute.
- • Refined visual design. A neutral background replaces the full-screen gradient, with one button style and consistent hover states throughout. The Store and Apps tabs now use the standard background.
Fixed
- • Scripts containing backslashes. Escape sequences such as
\nin strings, and Windows paths such asC:\temp, were altered when scripts were sent to Studio. - • Memory reference map accuracy. Script-relative references (
script.Parent.Something) were not resolved, producing entries for instances that do not exist while coverage was reported as complete. On a test project, dangling links fell from 6 to 0, and references that cannot be resolved are now reported accurately. - •
WaitForChildwith a timeout.WaitForChild("Event", 5)now resolves correctly in the reference map. - • Rename instance. Renaming from the Game tab's context menu now works; it previously failed silently.
- • Create New Script. Creating a new script now works as intended.
- • Stopping jobs. Stopping 3D, animation and rigging jobs now takes effect within a second, down from up to five.
- • Theme flash at launch. The app no longer flashes through several backgrounds while starting.
- • Optimize vertex merging. A mesh-welding setting ignored since a library upgrade is applied again, restoring the expected vertex merging.
- • Reading script source. The AI can read a script's source on the standard path again.
- • Memory auto-scan. Scheduled scans every five minutes now run regardless of which tab is open.
- • Unverified badge. Memory nodes can now be marked as verified, which clears the “Unverified” badge.
- • Also fixed: Windows confirmation dialogs replaced with in-app dialogs, duplicate chat messages when several tool calls completed at once, and the local model starting a playtest unprompted.
Security & reliability
- • General security and stability improvements.
v0.1.20
August 2, 2026Added
- • New deterministic 2-step Rig pipeline — reliably rig and animate 3D models (the old one-shot path sometimes returned a static mesh for non-humanoid subjects)
- • 5 new image models (Flux Pro 1.1 + Ultra, Flux 2 Pro, Ideogram v3 / Turbo / Quality) and 4 new 3D models (Hunyuan3D v3.1 Pro with real textures, Trellis 2, Tripo H3.1, Hyper3D Rodin v2)
- • Customizable Game-tab toolbar
Improved
- • Noticeably lighter and faster — removed ~9,400 lines of dead code and swapped in a far smaller code highlighter
- • Optimize no longer freezes the app — mesh decimation now runs on a background thread
- • Smoother chat scrolling while streaming and lower CPU use while the Studio overlay is active
Fixed
- • In-app updates now actually download — the updater previously stalled at "Downloading…" forever and could never complete, so updates had to be installed by hand
- • 3D models now render correctly in the installed app — compressed meshes (Rodin, Meshy, Hunyuan3D) were silently failing to decode
- • The local AI engine now starts reliably on a fresh install
- • Credit billing hardened — closed races where a cancelled or racing job could hand over an asset and refund the credits
- • Meshy v6 animation no longer charges and reports success when it can't rig a subject — you now get a clear message and a pointer to the Rig pipeline
- • Plus: animation source-image quality, false "Purchase Successful" toasts, sign-out state cleanup, fetch hangs, and Luau injection guards
Security & reliability
- • Hardened authentication on the local Roblox Studio connection
- • Stop now reliably cancels in-flight generations server-side and refunds credits
- • API keys and secrets remain encrypted at rest
- • Updates are verified end-to-end — installer files are checked against a published checksum before they run, and anything that doesn't match is refused
- • Strengthened authentication for generation callbacks
- • Content-safety screening now covers every prompt field, with provider safety filters enforced server-side
- • Out-of-date installs now show a clear "update required" prompt instead of failing with confusing errors
- • Updated image-processing and packaging dependencies to pick up upstream security fixes
v0.1.15
July 1, 2026Added
- • 3D and Animation generations now keep running when you switch tabs and finish when you return — previously leaving a tab cancelled an in-progress generation
- • "Clear" button on the 3D Models action bar to discard the current model and start fresh
- • "Show in Folder" and "Copy Path" on asset cards and the Viewer for easy manual import into Studio
Improved
- • Sharper Flux Dev images (PNG output) and correct multi-view source-image quality
- • Per-model parameter handling across the image and 3D generation pipeline for more reliable results
Fixed
- • 3D models from Rodin, Meshy, and Hunyuan3D (compressed meshes) no longer crash the viewer — the content security policy now permits the WebAssembly mesh decoders they require
- • The cascading "Session timed out" error that could appear after a 3D generation (this was downstream of the viewer crash above)
Security & reliability
- • The local Studio bridge now requires authentication, closing a path that could have allowed remote code execution on your machine
- • Hardened the HTTP layer against request-smuggling and server-side request forgery (SSRF) attacks
- • Fixed path-traversal vectors that could have let file access escape its intended directories
- • The Stop button now reliably cancels in-flight generations and cleans up orphaned background processes
- • More reliable Memory scanning with fewer missed files and better error recovery
v0.1.14
June 18, 2026Added
- • Roblox Studio MCP now runs in-process and the Studio plugin auto-installs — no Node/npx and no manual plugin setup
- • "Hyper 30" built-in cloud model — generate assets and chat with no API keys of your own (credit-billed, with a free tier)
- • Per-model tool presets: enable or disable MCP tools per model from any chat panel
- • Rebuilt Memory system — graph, blob, and AST indexing of your project for richer AI context, with Tree, Graph, and Context views
- • Expanded generation suite: 6 image models (Flux Schnell, Flux Dev, Flux Pro, Flux 2 Pro, SDXL, Ideogram) and 5 image-to-3D models (TripoSR, Tripo3D v2.5, Trellis, Hyper3D Rodin, Hunyuan3D)
- • OpenCode powers the local LLM harness behind the chat
Improved
- • Redesigned generation pipeline with clearer progress and real error surfacing
- • Hardened credit and usage endpoints, and a more reliable Studio connection flow
Fixed
- • Numerous stability fixes from the 0.1.7–0.1.13 testing rounds (new-user install path, coder/overlay/LLM issues, AI tool guidance)
v0.1.7 - v0.1.13
June 2026Improved
- • Iterative stability and performance work across the closed-beta testing rounds — incremental refinements to startup, panel layout, the Coder/overlay/LLM stack, and asset-generation reliability as feedback came in
Fixed
- • Numerous bug fixes and regressions addressed between v0.1.6 and v0.1.14 — including the new-user install path, overlay and LLM issues, and AI tool-guidance refinements. These fixes were rolled up and shipped in v0.1.14.
v0.1.6
June 2, 2026Added
- • HyperDevs Cloud (beta): authenticated cloud generation with a free daily credit tier — get started without your own API keys
- • llama.cpp support as a local LLM provider, alongside Ollama
- • Redesigned Settings with sidebar navigation and HMAC key rotation
- • Animation timeline scrubbing to preview generated animations
Improved
- • Major performance pass — removed background polling, optimized React rendering, and lazy-loaded heavy libraries for faster startup and lower memory use
- • Accessibility — screen-reader (ARIA) labels added to loading states across every tab
- • More robust asset generation pipeline with clearer progress and error handling
Fixed
- • Animation tab export-panel and multi-view progress bugs
- • Memory leaks in the tool logger and 3D model viewer
- • Race conditions in panel-layout persistence and window capture
- • Crash-safe (atomic) writes for stored keys to prevent corruption
Security
- • Hardened credit/usage endpoints and rate-limit checks
- • Removed API-key fragments from logs
- • Electron security updates for known CVEs
v0.1.0
Initial Release May 5, 2026Added
- • Initial release of HyperDevs
- • 8 AI-powered tabs: Game, Image Gen, Coder, 3D Models, Animation, Optimize, Memory, Viewer
- • Memory tab with game knowledge graph
- • Viewer tab for asset preview
- • MCP integration with Roblox Studio
- • Support for 5 AI providers: Claude, Gemini, OpenAI, z.ai, Ollama
- • Text-to-image generation with Flux Schnell
- • Image-to-3D with TripoSR and Tripo3D
- • AI animation generation with Meshy v6
- • Mesh optimization pipeline for Roblox limits
- • One-click import to Roblox Studio via EditableMesh
- • Multi-view image generation
- • Local LLM support via Ollama
- • Encrypted local API key storage
v0.2.0
Coming SoonMore features and improvements on the way — get in touch to be notified when updates are released.